The scene can be used for developing, testing, and benchmarking new rendering algorithms.
Disney has released a USD version of their data set that contains everything necessary to render a version of the Motunui island featured in the 2016 film Moana. According to the team, the scene is chosen to represent some of the challenges we currently encounter in a typical production environment. Most notably it includes large amounts of geometry created through instancing as well as complex volumetric light transport.
The data set is made up of 20 elements, containing meshes with more than 90 million unique quads and triangles along with 5 million curves, and more than 28 million instances for leaves, debris, and rocks. When everything is fully instantiated, the scene contains over 15 billion primitives. Geometry is provided in OBJ format, along with Ptex textures, shading information, and animation.
The data set is, however, quite big with 45 GB of raw data, 24 GB of animation data, and 15 GB for a USD version of the data along with bindings for rendering it with Pixar's RenderMan.
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