Got your bevel edges messed up? Just select them and run the command with Hossam Eldin Nasser's custom deformer.
Technical Artist Hossam Eldin Nasser released Bevel Fixer Deformer, an application of C++ that he's been working on as part of his recent learning. This free custom solution is designed to fix damaged edge loops and works on all versions of Maya from 2020 to 2025.
Here's how it works: select a path of edges and run MEL Command BevelFix; or Python Command cmds.BevelFix(). Please note that the first and last edges must be accurate, as the deformer uses them as references to distribute the remaining edges. Check out the video below for a visual guide:
For more technical details, read Hossam Eldin Nasser's blog post and get Bevel Fixer Deformer here.
Earlier this year, we shared Hossam Eldin Nasser's plug-in for Unreal Engine, allowing the user to randomly place animation sequences on a level:
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