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Get This Landscape Auto-Texturing Plug-in For Unreal Engine 5

PANORAmake is a very flexible and powerful landscape auto-material creator aiming to lower the barrier of entry for texturing detailed landscapes in Unreal Engine.

Whether you are a beginner or an expert artist, familiar with material workflows or not, this plug-in will save you a lot of time, leaving only the creation itself as the main focus. It removes the need to go into the shader graph and has its own easy-to-use interface, making iterations quick and simple.

Suitable for cross-platform projects, PANORAmake uses a non-destructive mask-based workflow to automatically paint its materials as well as allowing you to paint them manually. These masks are made by you, by using filters and noises that you can Add, Subtract, and Multiply by each other to create the result you want.

PANORAmake uses an easy-to-understand layered materials workflow, which is then applied to the landscape with masks created by the user. They can also be applied manually with the default Landscape painting tools. With just one click, you can also add advanced effects like Triplanar Mapping, UV Breaking, Parallax Occlusion Mapping, and Distance-Based UV Scaling.

The interface is a core part of the plug-in, enabling to use its extensive features without having to scroll hundreds of Instance lines. It also allows a much more ergonomic and comprehensive layout along with extra features like the Auto-Converting of the imported textures, the ability to import from other materials, guiding the user through the creation of an Instance, and so on.

The Mask Builder allows the user to make custom masks based on Filter or Noises, which can then be Added, Multiplied, or Subtracted together. One of the filters is a Splatmap Importer, allowing the user to quickly import a splatmap from World Machine, Gaea, or other software and use one of its RGB channels as a mask. 

It is also possible to link filters between different Sub-Layers, to apply noises only on a zone defined by another Sub-Layer, to exclude a zone defined from the mask of another Sub-Layer, etc. Think of mask linking as the anchor points in Substance 3D Painter.

The Landscape supports Runtime Virtual Caching, allowing the user to get more performance out of the final landscape. If there is a need for a dynamic feature like Distance-Based UV Scaling on one Sub-Layer, it can be excluded from caching.

PANORAmake also comes with full documentation and a series of YouTube tutorials. You can also try out the free demo and see the plug-in for yourself.

Learn more about PANORAmake and purchase it here. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.

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