This is amazing! Please tell us, What programs where used to create these amazing animations?
I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.
Someone please create open source world creator already in C/C++.
Environment artist Leonardo Iezzi shared a list of recommendations, which will help you to make better textures.
I’ve been spending a lot of time testing how to bake normal maps from high poly meshes. I think, a lot of 3d other involved in the game industry share this passion/chore. I got to a point where I’m pretty much confident with it. But, today, as the industry is growing, beginners usually starts directly to learn super powerful software, not taking care about what the basic. And basics are important.
So I made this little tut/diagram, in order to help people to achieve even better results and make the video game industry a better place to work. Big thanks goes to all my colleagues, because it’s also thanks to them that you know what you know.
Now you know how to bake a normal map! So do it properly from now on.