Guide: How to Bake Normal Maps?
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
San Francisco US   19, Mar — 24, Mar
Anaheim US   23, Mar — 26, Mar
San Jose US   26, Mar — 30, Mar
Washington US   30, Mar — 2, Apr
Latest comments
by jenny
3 hours ago

That is really a great thing for us all.

by Jeff
5 hours ago

I just based my landscape material on this. I just wish I could exactly figure out what is going on with normals, ao and displacement here.

by Christopher Buller
7 hours ago

That was extremely helpful! Thank you!

Guide: How to Make Normal Maps
20 October, 2016
Environment artist Leonardo Iezzi shared a list of recommendations, which will help you to make better textures.

I’ve been spending a lot of time testing how to bake normal maps from high poly meshes. I think, a lot of 3d other involved in the game industry share this passion/chore. I got to a point where I’m pretty much confident with it. But, today, as the industry is growing, beginners usually starts directly to learn super powerful software, not taking care about what the basic. And basics are important.

So I made this little tut/diagram, in order to help people to achieve even better results and make the video game industry a better place to work. Big thanks goes to all my colleagues, because it’s also thanks to them that you know what you know.

Now you know how to bake a normal map! So do it properly from now on.


Leonardo Iezzi

Environment artist






Leave a Reply

3 Comments on "Guide: How to Make Normal Maps"


Thank you so much, now I am confident to say that I know how to bake.


Ant, placing floating 3d models is easy only if they don’t carve into the material. Opening a hole on your 3d model is very difficult and in this case the best solution is to use a technique like the one described by Leonardo.
As an alternative you can also use normal maps or groups of maps to compose your textures:


Gotta disagree about stamps, it’s maybe faster but only if you need few of them, otherwise I would prefer to use floaters. It’s easier to place them where you want, the size you want and also copy them with array, than using stamps, which become different all the time because you forget what brush size settings was. I’d rather copy 200 floaters with arrays or generators than stamp 200 of them in painter.