That is really a great thing for us all. http://fewhacks.com/
I just based my landscape material on this. I just wish I could exactly figure out what is going on with normals, ao and displacement here.
That was extremely helpful! Thank you!
Environment artist Leonardo Iezzi shared a list of recommendations, which will help you to make better textures.
I’ve been spending a lot of time testing how to bake normal maps from high poly meshes. I think, a lot of 3d other involved in the game industry share this passion/chore. I got to a point where I’m pretty much confident with it. But, today, as the industry is growing, beginners usually starts directly to learn super powerful software, not taking care about what the basic. And basics are important.
So I made this little tut/diagram, in order to help people to achieve even better results and make the video game industry a better place to work. Big thanks goes to all my colleagues, because it’s also thanks to them that you know what you know.
Now you know how to bake a normal map! So do it properly from now on.