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Helldivers 2 Developers Promise "Significant Changes"

"We hear you loud and clear."

Helldivers 2 launched like a rocket, becoming PlayStation's fastest-selling game ever and capturing millions of hearts. However, it fell just as quickly when Arrowhead introduced questionable balance changes to weapons and stratagems, trying to make the fire damage system more "realistic." Players didn't understand why the studio had to suck out all the fun from the game, which resulted in its rating on Steam plummeting into the "Mostly Negative" territory recently.

Several weeks ago, Arrowhead addressed the complaints and showed its 60-day roadmap, promising to fix what people hate. Now, it is ready to share some progress on the plan. "We see the Steam reviews and we hear you loud and clear," the studio said and vowed to roll out "significant changes" in the next update, which should improve player experience.

Here is what we'll see on September 17:

  • We are reworking Armor Penetration, Anti-Tank weapons and enemy armor and health values. As a key part of the rework we have done an initial balancing pass on over 30 weapons and stratagems.
  • We are overhauling a number of different enemies to make them feel more rewarding to kill when you use the proper tools to handle them but ensure they still feel formidable. Enemy bots, including Hulks, will have lower armor, and the number of rockets fired by enemies like the Devastator and Gunship will be limited, making combat more balanced. The armor values of particularly tough bug enemies like the Charger, Impaler, and Bile Titan will also be reduced.
  • Weapons such as the Autocannon, Heavy Machine Gun, and Anti-Material Rifle will be more effective, providing greater loadout versatility. We are also working towards additional improvements for the flamethrower weapons.
  • We’re taking this opportunity to consider new player fantasies and design goals for these weapons and stratagems based on the feedback we’ve received and the trends we’re observing during gameplay.

Arrowhead

To figure out what needs changing, Arrowhead analyzes feedback, playtests, gameplay data, and the original design goals for each weapon and stratagem. "The goal is to ensure that each weapon and stratagem feels powerful, responsive, and fun to use, while also fitting into the broader gameplay ecosystem."

According to the 60-day roadmap, the studio will continue working on balance, update how the fire damage mechanic works, rework gameplay to prevent excessive ragdolling, re-prioritize bug fixes, and improve game performance.

Find the details about the next update here and join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.

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