Game Developer Ghislain Girardot shared a devlog video on experimenting with strand-based foliage simulation using Unreal Engine 5's Blueprints and Niagara.
As Ghislain Girardot notes, this isn't exactly a tutorial, but rather a narrated devlog video and a technical breakdown covering the artist's previous foliage interaction systems and explaining his most recent custom strand-based simulation using Blueprints and Niagara.
In the past, the artist has experimented with Vertex Shader, Blueprints, Render Targets, and more. If you're interested in technical art and want to explore previous interactive foliage tests in detail, check out these Ghislain Girardot's breakdowns:
He also made an extensive in-depth tutorial on Niagara's NeighborGrid3D, very useful for Unreal Engine artists learning Niagara:
Follow Ghislain Girardot on X/Twitter for more insights and Unreal Engine experiments and if you want to support the artist and get project files for this new foliage simulation, check out his Patreon here. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram, Twitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.