The updated version has more tools for better lightning and material transparency.
The new release of LuxCoreRenderer includes some useful improvements. Now it has PhotonGI indirect light cache, integrated Intel Open Image Denoiser v1.0, new improved Random/Sobol sampler adaptive code, front and back material transparency (aka light invisible object), and new different textures.
Shadow catcher is now easy in use with multiple light sources of any type, support for Disney BRDF materials, Hybrid Back/Forward path-tracing support and much more.
The new version of BlenderLuxCore is compatible with Blender 2.8x and works with basic cycles node setups. There are several other improvements included in the Blender version.
Learn more about LuxCoreRenderer here.