Game Producer and Director Naoki Yoshida shared insights on the game's content and development.
Square Enix
In a recent interview to IGN, Final Fantasy XIV Producer and Director Naoki Yoshida talked about the content and monetization of the announced mobile version of Final Fantasy XIV.
Yoshida shared that the developers wished to create the mobile version before but had doubts over how the game's essential characteristics would be transferred to the platform: "While we were keen on the idea of a mobile version, we had doubts about adapting some core aspects such as monetization and core gameplay to be more accessible to mobile users."
The mobile game's content will be shipped "gradually based on player feedback." The game will start with A Realm Reborn, an original campaign from 2013. The producer also explained that the mobile game will be developed independently, though the team sees it as a "sister title" and is intended "to provide guidance and feedback as the project moves forward, hoping that both versions will grow hand-in-hand."
Square Enix
Yoshida also said that the development team adjusts the battle system, each duty, and its mechanics for mobile to ensure that players have a "satisfying" and "enjoyable" experience. "Our battle and content designers as well as myself personally played through early builds," he shared.
According to the producer, the main difference between the mobile and PC versions is that the mobile game is intended to be free-to-play: "Our goal is to ensure that players can enjoy Final Fantasy XIV for a long time while generating a small and sustainable revenue allowing as many people as possible to play the game."
Final Fantasy XIV is the most profitable game in the series, and the developers plan to continue supporting it for the next 10 years.
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