CG Spectrum shared the Intensive Unreal Connectors program for studios & artists led by real-time experts.
Who are the Unreal Connectors: Virtual Production program for?
- Media professionals (including filmmakers, creators, animators, game developers, archviz and VFX artists) with production experience who want to expand their role, upgrade their skills or start a new career
- Studios looking to train their teams and expand real-time production services
Simon Warwick is trained and practiced in animation but is always exploring new technology to create the next best thing. He’s been working in the video game industry since 2005 and was credited as the only technical cinematic animator for Batman: Arkham City at Rocksteady Studios.
Carl Shedd is a Senior Level Artist / Lead Lighting Artist. Up until recently, Carl was the World Building Director at Gearbox Software. He has since co-founded a new game studio, Ruckus Games. Working in the industry for over 14 years, he contributed to seven multi-platform titles as well as many accompanying DLCs.
William Faucher has been in the entertainment industry for the past 11 years, starting as a 3D Modeler, then becoming a Lighter, and DoP.
Deepak Chetty is a filmmaker, educator, and virtual production explorer who loves finding ways to democratize the learning and integration of the latest in cutting-edge technology for creatives around the globe. He is an Assistant Professor of Practice, teaching Realtime Rendering, VFX, and Interactive Development at UT Austin with a joint appointment in the Radio/Television/Film Department as well as the School of Design and Creative Technologies.
Brighton Gardiner is a Senior Technical Animator at Final Strike Games. He's working with game designers and artists to bring characters to life and create compelling gameplay. He contributed to The Sims and Rocket Arena.
Shaun Foster is a professor at the Rochester Institute of Technology. He has worked on award-winning projects and received multiple grants including an Epic MegaGrant to develop a real-time training program.
What are Unreal Connectors?
Epic Games recently launched Unreal Connectors: the first micro-credentialing program dedicated to teaching virtual production to established artists. CG Spectrum, an Unreal Authorized Training Center, Unreal Academic Partner, and now, Unreal Connector, has developed the Unreal Connectors: Virtual Production Program in partnership with Epic Games.
- 12-week intensive, minimum 20 hours per week
- Mentorship from CG Spectrum’s professional real-time artists
- Small cohort sizes: 4 participants to 2 industry mentors
- 100% online and available worldwide
- Flexible scheduling catering to working professionals
- 5x live sessions per week with real-time experts
- Intensive online curriculum
- Approx. 100 hours of video content alongside project-based work
- Industry guest speakers, and a supportive community
- Qualification: Micro-credential from Epic Games
You may learn more about this Virtual Production Program here.