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New Course Announced: Master Virtual Production in 12 Weeks

CG Spectrum shared the Intensive Unreal Connectors program for studios & artists led by real-time experts.

To foster the next wave of real-time artists and storytellers, CG Spectrum has launched a cutting-edge Unreal Connectors: Virtual Production Program, a 12-week intensive covering cinematic storytelling and how to create high-quality short films using Unreal Engine. With the first intake starting June 2022, the program is designed to help studios and production professionals learn Unreal Engine quickly and efficiently, along with model ingestion, world-building, animation, mocap integration, look dev, and lighting setups and so much more. The virtual production training is available worldwide and entirely online. The program is highly personalized with cohorts limited to 4 participants for 2 industry mentors (all experienced real-time experts).

Who are the Unreal Connectors: Virtual Production program for?
  • Media professionals (including filmmakers, creators, animators, game developers, archviz and VFX artists) with production experience who want to expand their role, upgrade their skills or start a new career
  • Studios looking to train their teams and expand real-time production services

Simon Warwick is trained and practiced in animation but is always exploring new technology to create the next best thing. He’s been working in the video game industry since 2005 and was credited as the only technical cinematic animator for Batman: Arkham City at Rocksteady Studios. 

Carl Shedd is a Senior Level Artist / Lead Lighting Artist. Up until recently, Carl was the World Building Director at Gearbox Software. He has since co-founded a new game studio, Ruckus Games. Working in the industry for over 14 years, he contributed to seven multi-platform titles as well as many accompanying DLCs. 

William Faucher has been in the entertainment industry for the past 11 years, starting as a 3D Modeler, then becoming a Lighter, and DoP. 

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Deepak Chetty is a filmmaker, educator, and virtual production explorer who loves finding ways to democratize the learning and integration of the latest in cutting-edge technology for creatives around the globe. He is an Assistant Professor of Practice, teaching Realtime Rendering, VFX, and Interactive Development at UT Austin with a joint appointment in the Radio/Television/Film Department as well as the School of Design and Creative Technologies.

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Brighton Gardiner is a Senior Technical Animator at Final Strike Games. He's working with game designers and artists to bring characters to life and create compelling gameplay. He contributed to The Sims and Rocket Arena

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Shaun Foster is a professor at the Rochester Institute of Technology. He has worked on award-winning projects and received multiple grants including an Epic MegaGrant to develop a real-time training program. 

What are Unreal Connectors?

Epic Games recently launched Unreal Connectors: the first micro-credentialing program dedicated to teaching virtual production to established artists. CG Spectrum, an Unreal Authorized Training Center, Unreal Academic Partner, and now, Unreal Connector, has developed the Unreal Connectors: Virtual Production Program in partnership with Epic Games. 

Program details:

  • 12-week intensive, minimum 20 hours per week
  • Mentorship from CG Spectrum’s professional real-time artists
  • Small cohort sizes: 4 participants to 2 industry mentors
  • 100% online and available worldwide
  • Flexible scheduling catering to working professionals
  • 5x live sessions per week with real-time experts
  • Intensive online curriculum
  • Approx. 100 hours of video content alongside project-based work
  • Industry guest speakers, and a supportive community
  • Qualification: Micro-credential from Epic Games 

You may learn more about this Virtual Production Program here

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