Take a romantic stroll at a rainy sunset in the meticulously crafted town of Sacrament, showcased by the unique Curved World perspective, as this new immersive dark fantasy title from the Ori game series' developers launches in Early Access today.
Gennadiy Korol, Moon Studios' Co-founder, has shared a gameplay demo of a rainy evening in Sacrament, the main hub of No Rest for the Wicked, the studio's new game that launches into Steam Early Access on April 18.
In this game clip, you can see the dense and vertical level design of the city peeking through the beautiful humid rainy sunset, which is a part of the natural day and night cycles and dynamic weather system, all thanks to the Curved World perspective the studio takes pride in as one of the No Rest for the Wicked's standing out features.
The idea of No Rest for the Wicked was to create a highly interactive world, where you can balance and climb on everything that looks that way. The Curved World rendering is, apparently, an Animal Crossing-inspired feature that was redesigned for this top-down world to give the player a unique perspective, where you can always see so much further into the distance and admire the breathtaking environments.
Image Credits: Moon Studios, No Rest for the Wicked
Image Credits: Moon Studios, No Rest for the Wicked
Image Credits: Moon Studios, No Rest for the Wicked
Image Credits: Moon Studios, No Rest for the Wicked
No Rest for the Wicked follows a dark story, where you take the role of a mystical holy warrior whose main goal is to stop the returning plague that has plunged the world into chaos. Become entangled in the political intrigue, fish on the shores, explore a beautifully designed game world, and of course, sharpen your combat skills, as No Rest for the Wicked is said to feature a brutal, customizable, and precision-based combat system.
If you want to learn more about No Rest for the Wicked, check out this game overview narrated by the developers below:
With the game's Steam Early Access, you will enjoy the rich first chapter of the narrative campaign, intense boss fights and dungeons, daily and weekly bounties, and much more.
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