logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Postmortem: The Development Process Behind X-COM UFO Defense

Today, let's travel back in time a few years and have a look at Julian Gollop's comprehensive GDC 2013 session dedicated to one of the most iconic retro games.

With Epic Games' original 1998 Unreal celebrating its 25th anniversary, there's no better moment to travel back in time a couple of decades and reminisce about the old-school classics that many of us used to play during the golden days of childhood.
One such game that many "90s kids" remember quite fondly is the original X-COM: UFO Defense, a.k.a. UFO: Enemy Unknown, developed by Mythos Games and published by MicroProse all the way back in 1994. Quickly acquiring a cult following, Mythos' sci-fi strategy would eventually give birth to the renowned X-COM series, including six original titles and Firaxis' reimagined ones, labeled XCOM.

To better understand the production process behind the game that started the franchise, let's return to the 2013 Game Developers Conference and watch an incredible presentation shared by the father of the series Julian Gollop, who detailed the history of the X-COM's first title and explained how X-COM: UFO Defense came to be. You can check out the full GDC session attached above or by clicking this link.

Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more