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RizomUV Spring 2020 Release

Rizom-Lab introduced the RizomUV Spring 2020 update.

The latest version brings optimizations to the tool's five autocut and pack algorithms, new alignment tools, a Texel Density workflow overhaul, new and improved selection features, plus a number of quality of life enhancements including Edge Selection and FBX-based mesh improvements.

The team has also introduced three new scripts to its growing script library: a new script to handle preferences, a tool to handle multichannel mesh, plus a new script to make dividing hair- or foliage card stacks easier.  

"We've said it before, but it bears repeating: Quality of life is a top tier feature for us, on par with code. This is why we have implemented new features as well as code- and existing feature overhauls for this release. We've implemented new selection features as well as a much-requested Distribute feature-set for those in need of fine-tuned alignment and packing options," said Rémi Arquier, founder and owner of Rizom-Lab. "We also gave the Texel Density workflow a serious overhaul, and we implemented autosave and error logging options. We’ve also heeded user requests and enabled easier backface selection, as well as improving FBX-geometry-based workflows. For those big on automation, we improved the scripting panel and added three new scripts. Other quality of life improvements have also been made, such as additional selection options and Optimise function improvements. "

RizomUV is now available on Windows, macOS, and Linux. 

Improvements:

  • New Distribute feature distributes Islands, Edges and vertices similar to, i.e. Photoshop. This makes it much easier to work with your UV map's layout as well as straighten "difficult" edges or verts.
  • Redesigned Texel Density (TD) Workflow. The TD defined in Layout now carries to packing, and picking and setting your TD has been simplified
  • Edge Alignment with Hinges Feature. In addition to Horizontal and Vertical constraints, RizomUV now has an option to keep constrained edges aligned when unwrapping or optimising. Also, it can now create a hinge from a vertex, meaning the alignment will "bend" based on the position of the vertex.
  • New Selection Features let you select Elements like you can in, i.e. 3DSMax, as well as the option to select flipped Islands only.
  • Autosave feature located in Preferences, RizomUV now lets you autosave your work based on default or personal preferences
  • Edge Selection Enhancements:  Edge-constraints can now be added in vertex mode, with the additional benefit of hinged constraints. In addition, the Edge Selection Stop featurette stops selecting edges when it meets an already selected edge
  • FBX format improvements. Users can now enable partial  FBX UV sets as well as delete unused UV sets
    In addition, the UV Map names are now  displayed even if the FBX file is loaded in its default channel index mode.
  • Raycast options. The ability to turn raycasting on and off makes it significantly easier to select backfacing mesh

You can learn more by visiting the what's new page or checking out the full release notes.

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