Steam Dev Days cancelled. Valve Goes to GDC
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Steam Dev Days cancelled. Valve Goes to GDC
8 January, 2015
News

You won’t have to go to Seattle this year. Valve won’t be holding its massive Steam Dev Days event in 2015. You’ll still have a chance to meet Gabe Newell and Doug Lombardi at GDC. In fact Valve is considerably increasing its presence at the event this March.

“Steam Dev Days was a great way to brief a large number of Steam developers. This year our focus will be a bit different, so we are planning a larger than usual presence at GDC. So, there will not be a Steam Dev Days this year, but we will certainly consider doing it again in the future”, – Valve representative confirmed Steam Dev Days cancellation.

gabe newell 80.lv

The Steam Dev Days was a great place to present Steam Machines and Steam VR, however this year Valve has no such big launches. Instead the company tries a different approach this year and tries to get closer to developers at one of the biggest events in the industry.

Source: Gamasutra

More Information about GDC 2015.

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