Abdullah Ahmed and Ahmed Magdy shared a WIP of their latest personal project, an Egyptian city generator.
3D Environment Generalist Abdullah Ahmed and Senior 3D Hardsurface Artist Ahmed Magdy unveiled a demo of their latest personal project, a procedural generator for entire Egyptian cities.
This building was brought to life using Houdini with shading and look dev work done in Karma and Solaris. Artists heavily relied on VEX language to create the algorithms that built the structure.
While we're waiting to see the final look, check out our recent interview with Abdullah Ahmed on his Procedural Norway Lake House project and the working process behind it:
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