NanceDevDiaries released a new comprehensive tutorial on generating a minimap texture which can be useful both in-game and in-editor.
Game Developer NanceDevDiaries released a new video tutorial showing how to create minimap textures from Unreal Engine 5's World Partition system.
This method provides a visual representation of your viewpoint, making it easier to navigate both in-game and in-editor, and it also helps that you don't need to have everything loaded all the time. Nance starts from the basics of World Partition and goes over details so that you can get the capture you want, and potential issues you may encounter: bounds, type of capture, and quality.
Like many other NanceDevDiaries' tutorials, this video features Lyra sample project for Unreal Engine 5.4. See more neat tutorials on leveraging Unreal Engine 5 and Lyra using Blueprints and C++ below:
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