Tutorial: Using RealityCapture Scans in Unreal Engine 5

Capturing Reality will guide you through the process of setting up your scan as a nanite mesh.

Capturing Reality released a tutorial on how to process a scan in the photogrammetry software RealityCapture and use it in Unreal Engine 5 as a nanite mesh. For the tutorial's purposes, Capturing Reality processes and places a wooden tower in a medieval game environment.

The 25-minute video consists of 14 parts:

  • Intro
  • Detect markers and alignment
  • Mesh reconstruction
  • Mesh clean up
  • Texturing
  • Simplification
  • Unwrap
  • Texture reprojection
  • Export
  • Medieval Game Environment
  • Importing the mesh to UE5
  • Editing the material
  • Creating a material instance
  • Placing the mesh in the level

We expect to see more fresh tutorials from different companies soon as Unreal Engine 5's first stable version has just been released. If you don't want to miss the news, join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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