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Unity Launches Its New Unity Weta Tools Division

The team also shared plans for SIGGRAPH 2023. 

Unity announced they're launching a new Unity Wētā Tools division set up to craft solutions for artists to collaborate and create 2D and 3D content.

"We are excited to showcase the work we are doing with high-end 3D artist tools, and we are looking to bring new innovations to help creators be successful, unleashing the creativity for 3D artists," wrote the team.

At SIGGRAPH 2023, Unity Wētā Tools will be presenting a keynote that will discuss how the Unity team plans to expand the boundaries of digital production by providing creators with versatile and powerful tools. The session will include talks by Unity’s Allan Poore and Natalya Tatarchuk, Steve May from Pixar, and Joe Letteri of WētāFX.

"Unity is investing significantly in research and development, supporting ongoing innovation, and driving the future of content creation," said Allan Poore, SVP of Unity Wētā Tools. "We are excited to showcase the work we are doing with high-end 3D artist tools, and we are looking to bring new innovations to help creators be successful, unleashing the creativity for 3D artists."

Unity Wētā Tools will demonstrate how their latest character tools can be used for film, animation, and games. Among other things, the team will share a look at their latest digital human, Samir, and stylized creature, Nova, both running in real-time, plus showcase collaborative tools like SyncSketch. The team also plans to share a look at Unity Wētā Tools’ Deep Compositing and Eddy.

"Our focus has always been on helping filmmakers and part of that process is extending what is possible in visual effects," said five-time Academy Award winner Joe Letteri, Wētā FX Senior VFX Supervisor. "Deep compositing, Wig, and the integrated solver framework for Loki are all examples of how we took our experience with some of the largest and most complex projects and embedded the knowledge we acquired into the tools themselves."

"We’re excited to showcase groundbreaking work in the realms of character creation, environment building, rendering, and compositing," added Natalya Tatarchuk, VP of Unity Wētā Tools. "We’re working hard to make these powerful solutions available to everybody to accelerate creative workflows, enabling seamless implementation of creative changes, and deliver blockbuster-quality final shots."

You can learn more about the team SIGGRAPH session here. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on ThreadsInstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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