logo80lv
Articlesclick_arrow
Professional Services
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
Order Research
Advertiseplayer
profile_loginLogIn

Valve's Level Designer Shared a Breakdown on How to Make Door Handles

"Being new at work I didn't want to bother anyone", so Magnar Jenssen used a pot to make handles in Counter-Strike.

Image credit: Valve, Counter-Strike 2

Magnar Jenssen, a Level Designer at Valve, started his career at Grin and subsequently worked at Starbreeze and Avalanche before joining Valve in 2013. This proved to be a significant year for Counter-Strike: Global Offensive, as the Winter Offensive update introduced two beloved maps, Cobblestone and Overpass, in December.

While both maps have gained a strong following, Overpass required substantial adjustments to reach its current state. One of Jenssen's initial responsibilities at Valve was to refine the intricate details of Overpass. Although not particularly active on social media, Jenssen recently made a return to Twitter and shared a comprehensive development breakdown, providing insights into a specific aspect of the map's design.

"Now that CS2 is released, I can finally offer a DEEP DIVE into the design process of Overpass way back in the day. I needed some handles for this electrical thing, but being new at work I didn't want to bother anyone, so I used a pot. This concludes the design deep dive," Jenssen shared.

It appears that this "electrical thing" existed in CS: GO exactly as it was until the release of Counter-Strike 2, where Overpass and other maps were revamped on Source 2.

In response to Jensen's story, one of the mapmakers known as thewhaleman mentioned that they had noticed the inclusion of a pan on Overpass several years ago when first started exploring map creation. The modder humorously confessed that they had promptly borrowed this idea for their own maps.

Some more news on Counter-Strike 2, one day after the game was released, it received more than six thousand negative reviews on Steam with players criticizing the game's performance, low FPS, freezes, and other technical issues. 

Don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more