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XCOM, Midnight Suns Creative Director Jake Solomon Has Left Firaxis

Studio head Steve Martin also left the team. Publisher 2K says the changes will mark the beginning of a "new era" at Firaxis.

Creative director of the XCOM series and the recently-released Marvel's Midnight Suns Jake Solomon has left Firaxis Games.

The studio announced Solimon's departure in a press release on February 17. The developer left Firaxis after over two decades – during his tenure at the studio, he served as a creative director and design lead on the 2012 reboot of XCOM as well as XCOM 2 and Marvel's Midnight Suns.

"I’m embarking on a new chapter; however, I am incredibly grateful to have had the opportunity to fulfill my dreams at Firaxis Games," Solomon said in the press release. "I’m thankful to everyone who enjoyed XCOM and Marvel’s Midnight Suns, and to my development and publishing partners who helped bring those games to life."

The creative director also posted a message on Twitter expressing gratitude to his former coworkers and thanking fans for their support. Solomon didn't specify his future plans, only noting that his "brain is on fire with a new dream" and it's "time to go chase it."

Along with Solomon, Firaxis' head Steve Martin also left the studio. Heather Hazen, who previously served as the studio's chief operating officer has taken over Martin's position.

In the same press release, publisher 2K also announced that Firaxis is working on a new mainline game in the Sid Meier's Civilization franchise. Little is known about the game yet except that Ed Beach, who has been a part of the Civilization development team for more than 15 years, will keep his role as a creative director on the new title.

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