Responsibilities:
- Contribute to a variety of character art tasks listed above to help us reach our visual standards for the product
- Maintain a good knowledge of the game’s design to facilitate communication and enable early identification of issues
- May serve as an artistic resource for overall product or studio needs - this includes conducting general research, testing new systems or tools, techniques, integrating content, and task overflow
- Facilitate requests or information needs regarding any aspect of the character art creation process as requested
- Capable of resolving a moderate range of artistic development issues for both artists as well as other team members
- Possess strong time management and prioritization skills - this entails collaborating with the Production group to coordinate task lists to ensure assignments are progressing as expected according to schedules, milestones and overall project goals
- Clearly communicate updates and properly escalate concerns to the appropriate team member(s) and manager(s)
- Actively improves skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods
Requirements:
- 2+ years of experience as a 3D Character Artist
- Traditional Fine Art Skills with an emphasis on scale, anatomy, composition, color theory, 2D/3D design
- Understanding of Industry Standard Software such as Maya, Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Designer)
- Familiarity with video game development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, PBR material setup, UV layout, and engine parameters/optimizations
- Possess strong time management and prioritization skills
- Good communication, organizational, and interpersonal skills
Preferred Experience:
- 1 or more published titles