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Experienced UI/UX Designer

SEGA

United Kingdom

Skills

  • +1
  • UI & UX

Key Responsibilities:

 

As an Experienced UI/UX Designer you will work closely with the game designers to iteratively create UI for new features and implement them with the help of the development team. You will be responsible for creating accessible and intuitive experiences according to the best industry standards, while also pushing the boundaries of UI in games.

 

On a day-to-day basis, you will: 

 

  • Interact and collaborate with team members from different departments (design, art, programming) to provide UI solutions and build features from scratch – from initial research to interactive prototypes and in-game implementation to high-fidelity mockups
  • Use data from user tests, surveys and quantitative data gathering to iterate and improve your designs
  • Create high-quality assets that respect the visual style guide
  • Design layouts that respect the overall design system and established UX patterns
  • Provide and maintain technical documentation of the features you work on
  • Work with outsource partners as required
  • Mentor and offer feedback to more junior members of the team
  • Work independently and take ownership of one or more areas of development. 

 

 
Knowledge, Skill and Experience

 

Essential:

 

  • Proven experience as a UI/UX designer on UI-heavy software products
  • Excellent UI/UX design skills including – wireframing, interaction design, prototyping, informational hierarchy
  • Visual design skills including – composition, typography, iconography, layout, colour theory  
  • A good working knowledge of industry standard tools such as: Figma, Photoshop, Illustrator, AfterEffects
  • Technical knowledge and a desire to learn in-house implementation tools
  • Attention to detail and a passion for making quality products
  • A problem-solving mindset with the ability to take ownership & responsibility
  • Ability to communicate and present ideas effectively  
  • Solid understanding of UX methodologies and how they apply to game design
  • A strong team player with the ability to both provide and accept constructive advice/feedback from colleagues.  
  • Ability to create as well as adapt to and follow a variety of artistic styles
  • Fluent in English, both written and spoken

 

Desirable:

 

  • Interested in why things work, not just what and how
  • Experience with game production pipelines and tools / 1 shipped title
  • Experience in motion design
  • Wide understanding of the full range of games in the strategy genre
  • Deep understanding of Total War games
  • Understanding of user research methods
  • Experience in conducting user tests 

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