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Principal Technical Artist: Animation

Rockstar Games

Leeds, United Kingdom

Skills

  • Technical Art
  • Technical Art

WHAT WE DO:

 

  • Create and maintain Animation tools and pipelines.
  • Continually innovate while solving technical problems.
  • Work closely with fellow Technical Artists and related departments where tools and pipelines intersect.
  • Provide support for an ever-growing Animation team.

 

RESPONSIBILITIES:

 

  • Design, develop, and support animation tools and pipelines in DCC and standalone contexts.
  • Develop automated solutions to process data without user input.
  • Provide thorough and thoughtful feedback (for example during code reviews and mentorship).
  • Work with Runtime and Animation teams to push engine features forward.
  • Write clear documentation for tools and workflows created.
  • Help problem solve and diagnose unexpected issues effecting animators.

 

QUALIFICATIONS:

 

  • 8+ years of professional experience as a Technical Artist or similar role writing tools.
  • Experience working through a full production cycle of a released game or equivalent experience working on long term projects or toolsets.

 

SKILLS:

  • Experience mentoring more junior team members.
  • A strong understanding of coding UI using PySide or PyQt including use of advanced features.
  • A strong understanding of the underlying math that 3D animation systems utilize.
  • A strong understanding of software engineering concepts and patterns.
  • Strong problem-solving skills and ability to think outside the box.
  • Experience driving new ideas forward from conception to final product.
  • Experience writing C++ .
  • Experience working with in-engine animation systems.
    Knowledge of character rigging and related tools and systems.

 

PLUSES:
Please note that these are desirable skills and are not required to apply for the position.

 

  • Experience writing C# desktop applications.
  • Experience working with package management and deployment systems (e.g. rez, pypi).
  • Professional experience working as an Animator in games or VFX (although this is not an Animator role).
  • Professional experience working and developing in a multi-platform, multi-project environment.
  • Professional experience working in a large team spread across multiple locations and timezones.
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