Responsibilities:
- Contribute to the artistic direction of the UI art style through concept exploration, creating 2D UI mockups based on existing wireframes or designs for game mechanics and features
- Create 2D supporting graphics such as icons which communicate key information and help illustrate the game's interface
- Support in the UX process by designing wireframes based on feature specifications from other departments like Combat and Game Design
- Work independently to support and enhance the creative vision of the Game Director, Art Director, and UI/UX Lead, delivering clarity and visual quality within technological constraints
- Advance the capabilities and efficiencies of UI design and implementation
- Work with Production to set project level UI goals and schedule expectations
- Collaborate and mentor individuals with less UI experience
Requirements:
- 5+ years of experience in User Interface artwork on at least 2 recent AAA titles
- Strong 2D illustration and graphic design skills
- Strong User Experience knowledge with wireframing experience
- Professional experience with game engine integration
- Available to work within Pacific Time core hours
- High proficiency in Photoshop, Figma, and Adobe Illustrator or similar tools
Preferred Experience:
- Excellent communication and collaboration skills
- Expertise in 2D animation techniques
- Familiarity with scripting languages like Python and MEL Script
Node-based shader editor experience - Proficient in Microsoft Office Suite, Maya, Slack
- Familiarity with version control systems, specifically Perforce