Calvin Cropley 

is a 

Environment / Prop Artist

from Melbourne, Australia

Skills

Environment Art
Material Art
Photogrammetry
Texturing

Styles

Tools

Far From Home.
Reference: Philippines.
Inspiration: Recreation of a childhood home, housing the memory of my neighborhood, my first exploration into video games, and family memories.

The scene is a construct of self-made assets, real-life trash, posters, scan data, materials created from personal collection, as well as Quixels Megascans asset and variation materials from the library.

Variation includes randomness, Foliage brush, dirt, and procedural elements using Substance Designer and Scan Data.

Lighting and Environment constructed using Unreal Engine 5.

https://cdn.xsolla.net/merchant-bucket-prod/files/uploaded/sitebuilder/29100/9cac62c76416794af08d242bd993af20.jpg

Far From Home Part II:
Far From Home Part II extends my previous project Part I. The scene takes a step further from the original, which lies directly behind the building of Part I, depicting a more polluted and chaotic part of the neighbourhood, showcasing the raw realities of the environment I remember from the 90s. The smog-filled canal area, with murky, litter-filled water, recreates the feeling of this place, evoking the harsh but nostalgic experience of my second home. I used a mix of self-made assets, Quixel Megascans, modelling, and KitBash3D to help achieve the narrative.

https://cdn.xsolla.net/merchant-bucket-prod/files/uploaded/sitebuilder/29100/433ca7ac887487426707b128e6adb889.png

Props From China:

Processed with Lidar and various methods I managed to pull together a small collection of scanned assets from my China adventure.
Featuring assets from the Great Wall of China, the City of Chengdu, and the city of Sichuan.
I had such an amazing time creating this, and can't wait to get this into the next instalment!
More from my trip can be seen here:

https://cdn.xsolla.net/merchant-bucket-prod/files/uploaded/sitebuilder/29100/8d39dc7da9be914b20c57276573be299.png

Materials From Wilsons Promontory
I was out and about a few months ago. Finally got around to working on the following materials.
Here we have a variety of surfaces I manage to mash up together whilst scouting on my adventure to Wilson's Promontory, although most of the hike was grassland and mountains, I managed to spot some interesting shapes that I wanted to capture that were in the area. Hard Mixed Rock, Orange Lichen, Sand Dunes, and the Asphalt in the Parking Lot.
Enjoy.

https://cdn.xsolla.net/merchant-bucket-prod/files/uploaded/sitebuilder/29100/0f9415d379fda844c3b7a05b0ed6dc21.jpg
https://cdn.xsolla.net/merchant-bucket-prod/files/uploaded/sitebuilder/29100/1a4d4edb8249a1bdb8e09005fd895e5c.jpg
https://cdn.xsolla.net/merchant-bucket-prod/files/uploaded/sitebuilder/29100/bfd4224e3f65e693c8f727c1fc676be6.jpg
https://cdn.xsolla.net/merchant-bucket-prod/files/uploaded/sitebuilder/29100/3d0e8e9922c452e3bee8fe05be7646bb.jpg

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