logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

3D Animator Simulates Thousand of Balls in Blender

It took the artist 12 hours to render the simulation.

A few days ago, 3D Animator and Founder of AndesAnimations Nicky Kolk wowed thousands of people by showcasing "Did I add enough balls?", an absolutely astonishing 3D simulation that depicts myriads of white balls cascading from train cars and creating a mesmerizing flood across the floor of a digital metro station.

Set up in Blender, the project was created as a rigid body simulation, a type of simulation specifically designed to replicate the motion of solid objects. According to the artist, the entire project, from inception to completion, demanded a total of 20 hours, with rendering alone accounting for 12 hours.

And here are some of Nicky's previous projects:

We highly encourage you to check out Nicky's Instagram pages and visit AndesAnimations' official website to check out more amazing projects.

And if you'd like to learn more about working with rigid body simulations in Blender, here are some great beginner-friendly tutorials that might help you out:

Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more