Creating and maintaining animation rigs, tools, and workflows.
Designing and setting up real-time character dynamics (cloth, hair, chains, etc).
Developing facial rigs using joints and pose assets.
Working with the animation team to create artist-friendly rigs that satisfy animation and gameplay needs.
Working with art teams to develop models that meet technical requirements.
Assisting the animation team in troubleshooting setup and animation problems as they arise.
Integrating artwork from internal and external sources to game systems including Blueprint Asset content, Data Assets, and Character Parts, for use in the game.
Work closely with the Art Director from the very early stages of the project, to set up a compelling and coherent look that set up the mood and tells a story.
Improve base lighting rigs by sequence/shot, to keep integrity between different camera angles and situations.
Keep up to date on modern trends in real-time rendering and art asset production, serving as a technical and artistic resource and consultant for the entire team.
Work directly with the Previz Supervisor to develop and adhere to Previz methods and techniques that will assure the highest quality end results.
Develop Sphere-specific previz techniques and processes using traditional VFX and real-time toolsets
Ideal candidates have an appetite for creative execution and are forward-thinking and technologically inclined with an interest in being a part of an ambitious, innovative project requiring collaboration and teamwork.
Assist Previz Supervisor in recruiting and training a world-class Previz team.