Naughty Dog's Senior Environment Modeler and Layout Artist Edgar A. Martinez, who was responsible for the first section of "Bill's Town" in The Last of Us Part I as well as worked on the architectural concept design, level modeling, props, set dressing, collision, and UVs for the game, has shared a behind-the-scenes look at wireframes for buildings in the remake.
Martinez shared that it was a challenge for him to "embrace" the environment artwork created by the artist who worked on the original The Last of Us along with their style and design, however, together with the team he managed to recreate the buildings from scratch re-envisioning them and giving them a more realistic visual style.