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A Great Ocean Simulation Made in Houdini

This great rough sea simulation was made by Vu Pham.

VFX Artist Vu Pham continues the series of outstanding water simulations with yet another amazing project. This time, the artist has set up a realistic-looking rough ocean sim with a small boat crossing lifelike waves, generating myriads of whitewater particles in the process. According to the creator, this particular project was made in Houdini using the software's FLIP Fluids, a toolset that allows artists to create fluid simulations.

Here's the node graph behind the project:

And here are some of Vu's earlier projects:

You can check out more of the artist's fantastic simulations by clicking this link. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more. 

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