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A New Course on Using MetaHuman For Realistic Facial Performances

Here's a great course for those who want to create believable digital humans.

Unreal Engine team in collaboration with Faceware has unveiled a new course for those who want to create realistic digital humans. In this 2-hour course, you’ll learn how to transpose facial movement from traditional video sources to MetaHumans using Faceware Studio and Glassbox Live Client to create MetaHuman facial performances and animations. By the end of the course, you’ll know how to leverage these tools to take video files, image sequences, or a live camera video feed and use them to create MetaHuman facial animations and live performances in Unreal Engine.

With this course, you will learn how to:

  • Set up the necessary software and plugins to create MetaHuman facial performances using Faceware Studio with the Glassbox LiveLink plugin.
  • Identify the different features, UI, and toolset in Faceware Studio.
  • Configure MetaHuman actors to receive and respond to data streamed from Faceware Studio through the Glassbox LiveLink plugin.
  • Record and manage facial performance animation sequences from Faceware/Glassbox using Take Recorder.
  • Learn processes and strategies for cleaning and refining recorded facial performance animations using Animation Sequence Editor, Sequence Editor, and the Face Control Board features of MetaHuman Creator.

Click here if you want to learn more and get started. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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