logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

A New Open-Source Auto-Retopology Tool

Check out a powerful new remeshing tool.

Developer Jeremy Hu has recently released AutoRemesher, a new open-source auto-retopology tool that allows users to convert meshes into clean, animation-friendly all-quad geometry for all kinds of projects.

The tool is now in alpha and it will become a part of Dust3D, MegaGrant-winning open-source toolkit which is an alternative to native topology tools in Blender and other apps.

The project was launched as an alternative to Dust3D’s native remeshing features.

The developer described Instant Meshes as “super-fast, with high-quality quads generation.” Please note that it is still a work in progress, so you might get holes after remeshing.

The toolkit mixes two open-source projects, quad extraction system libQEx, and the CoMISo Constrained Mixed-Integer Solver to optimize the geometry of your mesh.

You can learn more here and get the tool on GitHub

Scales, Fins, Gills and anything you need for your creatures of the deep!

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    A Week After "Basically Announcing" Minecraft 2, Notch Basically Cancels It

    Instead, he and his team will focus on the previously-announced retro-style roguelike.

    Discord Gets Sued Over Alleged Anti-Consumer Practices

    The plaintiffs claim the platform has intentionally made it overly difficult to cancel subscriptions.

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.
    • Dirt & Scratches
      by Emil Skriver

      This pack can help you get that realism that 3D often lacks with various different dirt ad scratches captured from real surfaces.

      Error
      (2000-0001)
    • Camping and Outdoor Props
      by Dekogon

      This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×