A Procedural Flower Made in Houdini

The artist utilized scanned flower petals and Houdini's KineFX to create a beautiful blooming rose.

3D Artist Stephan Helbing continues his series of Houdini-made flowers with yet another amazing project. This time, the artist has managed to set up a procedural blooming rose using 3D-scanned flower petals and Houdini's KineFX, a rigging and animation framework and toolset that allows you to create and edit characters at the geometry level.

According to the artist, to connect scanned petals and joints, he had each petal and each corresponding rig copied along the X-axis to get a clean capture. Then, the rig was modified to be in the phyllotaxis flower pose and used as a deformed state in the BoneDeform. Below are some of the WiP demos shared by the artist:

And here are some of the artist's earlier flower-related works:

You can check out more of Stephan's projects here.

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