Marc Chéhab has demonstrated the finalized version of the Blender-made fire effect.
Back in March, Blender enthusiast Marc Chéhab demonstrated an amazing fire effect made with Blender's legendary Geometry Nodes. Back then, the effect already looked fantastic but had a small modifier issue that needed to be fixed before making the effect commercially available. Now, a month since the initial demonstration, Marc presented the finalized version of the effect and released the Blender files that were used to create this stunning flame.
The artist was also kind enough to explain how the modifier issue was fixed: "Blender's fire simulation has the amazing feature that it detects when objects move too fast between frames so that flames would have to 'jump' and it then simulates 'substeps' between frames. But, sadly, for modifiers, this doesn't work. So my workaround is the following: I simulate everything in half the time, but then only render every 2nd frame. That way I fake having a 'substep' between the frames and the dotted fires of the falling pieces mostly disappear. Obviously, you could increase the same workflow and simulate at, say, a quarter of the speed, to then only render every fourth frame," comments Marc.
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