ArmorPaint 0.8 – An Update For Open-Source Texturing Tool Available

The tool is out for desktop, iPad, and Android.

Lubos announced that ArmorPaint 0.8, the open-source 3D painting tool is now available on desktop, iPad, and Android. The latest release introduces the ArmorPaint cloud, ray-traced rendering and baking, refined UI, decal layers, unlimited masking, edge wear materials, and other improvements.

"While many new features are added, the main focus of this release is the stability, bug fixing, and even better performance," noted Lubos. "I have had an amazing time developing ArmorPaint 0.8 and can not wait to continue onto 0.9. Thank you for making the project thrive."

For those of you who missed previous releases, ArmorPaint is a standalone tool designed for physically-based texture painting. The tool provides instant visual feedback in the viewport as you paint and then you get textures for PBR-capable engines such as Unreal Engine and Unity.

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It's a node-based toolkit so the workflow is flexible. The toolkit also supports brush nodes that can be used to create painting patterns and procedural brushes. ArmorPaint was created to run completely on the GPU, providing a smooth 4K painting experience (up to 16K textures).

Previously, the tool has been awarded an Epic MegaGrant! Full steam ahead to build the best possible open-source 3D painting software.

You can learn more about the latest update here or get the tool via GitHub. Don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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