Optimize your 3ds Max workflow with this new plug-in by Andrew Averkin.
Senior Art Manager at NVIDIA Andrew Averkin has released a new plug-in for 3ds Max, designed to help you optimize, accelerate, and simplify your workflow in 3ds Max. Meet Assembly Tool, a massive set of useful scripts and tools for 3ds Max that can assist any artist with any stage of their working process, highly increasing the overall productivity.
The plug-in's description states that Assembly Tool includes scripts for smart transformation and manipulation of objects, faster scene assembling, modeling and unwrapping, work with textures and materials, batch renaming of objects and materials, work with layers, groups, pivot points, scene management, objects painting, scattering, array, randomization, optimization, physics, and much more.
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