logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in
1
Save
Copy Link
Share

Breakdown: Character Art Production Process in Unity

Sakura Rabbit has shared a 15-steps approach to producing realistic characters in the Unity Editor.

Developer and VFX Artist Sakura Rabbit, whose amazing Unity-powered visual effects and digital characters have been featured multiple times here on 80 Level, has recently shared a comprehensive breakdown via the Unity Blog, providing a complete overview of her character art production workflow in the engine.

In her breakdown, Sakura shared a 15-steps approach to producing realistic characters in the Unity Editor, exploring modeling, UV-ing, baking, and texturing stages, demonstrating the rendering setup, explaining how to add animations and set up real-time physics in the engine, showing how to add visual and audio effects, and more. According to the artist, each of these fifteen steps is crucial for the final product to achieve the desired effect. You can check out the full breakdown by clicking this link

See more of Sakura's projects here. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

Ready to grow your game’s revenue?
Talk to us

Comments

1

arrow
  • Anonymous user
    2 years ago
    0
Leave Comment
Ready to grow your game’s revenue?
Talk to us

You might also like

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more