Alexandru Marian has published a comprehensive guide explaining how Game Developers can leverage Unity 2023.1 to create experiences for a wider range of devices.
Software Engineering Lead Alexandru Marian has published an in-depth blog post, explaining how Game Developers can utilize Unity 2023.1 to create high-performance, immersive experiences for Arm-powered Windows devices.
In the blog post, Alexandru Marian provided a thorough explanation of the prerequisites for developing games for Windows on Arm using Unity, emphasizing that said requirements are identical to those for any other architecture supported by Unity on Windows. If developers opt for the Mono scripting backend, no additional system requisites are necessary apart from the download and installation of the Unity Editor itself.
According to the author, when utilizing the IL2CPP scripting backend, certain prerequisites are necessary. These include having the Unity Editor, Visual Studio 2019 or a more recent version, along with the C++ compiler for ARM64 component, and the Windows SDK installed. To set the build target as Windows on Arm, navigate to the Build Settings window and adjust the Architecture to "ARM 64-bit".
In addition, Alexandru also discussed the Garden URP 3D sample scene, first showcased at GDC 2023, and offered a glimpse at the future of Unity Editor's support for the platform. You can read the full blog post by clicking this link.
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