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Breakdown: Setting Up a Gameplay Animation With UE5

Rodrigo Escobar has shared a lengthy Twitter thread, showcasing the production process behind a neat combat animation made for BP Systems' Combat Fury.

Game Developer and Animator Rodrigo Escobar has recently shared a lengthy Twitter thread, providing a detailed overview of a neat combat animation made for BP Systems' Combat Fury, a fully-fledged combat system for Unreal Engine released back in May.

With this breakdown, the author showcased all the production steps that were taken to create the gameplay animation, revealed the project's source of inspiration, demonstrated the UE5 workflow, and shared multiple WiP demos that illustrate the pipeline. You can check out the full breakdown by visiting Rodrigo's Twitter page.

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