You need to make it clear that this is an interpretation of someone else’s character and credit them (Sam Reigel, from Critical Role).
As great as this is, it’s not actually “your character” so you should really credit Sam Reigel of Critical Role who created this character, and make it clear this is your interpretation of it, because you make it sound like it was all your idea.
Thanks for your post! It's been a long time since I read a good article and such a meaning! I hope you will continue to write articles like these for hobbyists! run 3
Have a look at some great sculpts from a talented character designer and learn how to sculpt from his series of video tutorials.
If you are into Zbrush and character art, you must have heard about Danny Mac. He’s a freelance character designer from Newcastle, who specializes in heavily stylized Pixar-like characters. He usually bases sculpts on other’s concepts (Luigi Lucarelli, Jessica Madorran, ItsLopez), but unlike other artists out there, who do their character artwork in 2d, he prefers to build everything in 3d.
Danny is regularly doing streams of his character production on Twitch. There’s a series of videos, called “3 Hour Sculpts”, which show how you can create awesome characters in a very short amount of time. It’s a great introduction into the Zbrush package and a nice way to learn the basics of stylised characters.
Make sure to check out Danny’s YouTube channel as well. He’ got a lot of tutorials there.