Made by Solène Poirier using Maya and Diane Hamel's rig.
3D Animator Solène Poirier continues bringing CG animals to life in a 3D space, expanding her digital zoo with one more fascinating animated specimen.
This time, the creator unveiled an accurate running skeletal dog sequence, illustrating how the bones of a canine move beneath layers of fur, skin, muscle. and loyalty. Solène explains that this animation was created for personal training in Maya and DaVinci Resolve, utilizing a rig developed by Diane Hamel, which itself is based on one of Nikhil Gawankar's models.
And here are some of Solène's earlier animations featuring different animals. You can check out more by visiting the artist's LinkedIn and ArtStation pages:
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