Chrome Launches WebGPU

It allows high-performance 3D graphics and data-parallel computation on the web.

Google Chrome has released WebGPU for high-performance 3D graphics and data-parallel computation on the web. It is available in Chrome 113 on ChromeOS devices with Vulkan support, Windows devices with Direct3D 12 support, and macOS.

"WebGPU is a new web graphics API that offers significant benefits such as greatly reduced JavaScript workload for the same graphics and more than three times improvements in machine learning model inferences. This is possible due to more flexible GPU programming and access to advanced capabilities that WebGL does not provide."

The Chrome team also plans to provide deeper access to shader cores for more machine learning optimizations and additional ergonomics in WGSL.

Several WebGL libraries are implementing WebGPU support:

  • Babylon.js has full WebGPU support already.
  • PlayCanvas announced initial WebGPU support.
  • TensorFlow.js supports WebGPU-optimized versions of most operators.
  • Three.js WebGPU support is underway.

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