Mithun Monga demonstrated a smooth animation and showed how it was made.
Senior Animator at Ubisoft Düsseldorf Mithun Monga has recently shared a look at a smooth combo attack animation made using Maya for animation and Blender for shading, lighting, and rendering. According to the project's description, this neat attack sequence was made using Kiel Figgins' Symmetra rig in just three to four days, with Mithun being responsible for all the other stages of production. The author also commented that the project taught him more about hotkeys, tools, and time management.
And here's a detailed breakdown that showcases how the animation was made:
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