Polygonflow's new tool "takes every step of the 3D creative process and makes it either a prompt or drag and drop away."
Adnan Chaumette, the Founder and CEO of Polygonflow, has officially launched Dash, an amazing new worldbuilding tool for Unreal Engine 5 designed to drastically simplify and accelerate the process of creating digital 3D worlds in the engine.
If you are familiar with Polygonflow, you likely already know about GraphN, the team's workflow automation software designed to make the 3D creative process more focused on artistic decision-making. As stated by the team, the newly-introduced Dash is a completely revamped and enhanced GraphN that offers a "better, easier, friendlier, and faster toolset that's made for artists by artists."
According to the developers, this groundbreaking tool reimagines every stage of the 3D creative journey, transforming them into simple prompts or effortless drag-and-drop actions.
For instance, you can input a "create a terrain" prompt, then seamlessly drag-and-drop a material, followed by scattering various plants by effortlessly dragging and dropping them onto the newly formed terrain, allowing you to set up a gorgeous ground for a game level or a 3D environment in just a few minutes.
"We've built novel systems that make every action you do seem like magic. Detailing your scenes doesn't have to involve lots of panels and cluttered systems, and Dash gives you exactly that," comments the team. "Whether it's the scatter system, material settings, decal placement, and anything else, Dash gives you full control of every step. Creating art that you can take pride in, without being bogged down by bloat, is why we built Dash."
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