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Developer Unveils a Chase Mechanic Set Up in UE5 for a Game

Charles Cox presented a new gameplay feature based on the Boids algorithm.

Indie Game Developer Charles Cox continues working on More Than Human, an open-world adventure game where you can morph into various animals or creatures, unveiling a brand-new gameplay mechanic set up for the project.

This time around, the developer showcased a captivating predator/prey chase mechanic, designed to have packs of carnivores pursue the player if they transform into an innocuous animal, like, for example, a deer. According to the author, the mechanic was set up in Unreal Engine 5 and is based on Boids – an algorithm originating from Craig Reynolds' 1986 artificial life program developed to simulate the flocking behavior of birds.

Earlier this month, Charles joined 80 Level to tell us more about his 3D-to-gamedev journey, discuss the development process behind More Than Human, show how the eastern dragon model was created, and explain he switched from Unity to Unreal Engine to handle the development of the game. You can read the full interview by clicking this link.

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