"Every bug is a feature in disguise."
Pangy Animations, a Digital Artist and YouTuber specializing in LEGO-style 3D animations, has unveiled a new project proving once again that every failure can be flipped on its head and used to one's advantage if one is creative and resourceful enough.
In their latest video, Pangy showcased an unsuccessful attempt at simulating a LEGO ragdoll in Blender, leading to a character glitching out in a manner similar to Bethesda's iconic ragdoll bug. Rather than seeing this as a setback, the artist accompanied the failed simulation with a new background, music, lighting, and dynamic camera angles, turning the glitchy ragdoll into an energetic breakdancing sequence that looks and feels anything but accidental.
Alongside Blender, Pangy also utilized DaVinci Resolve and Mecabricks, an online platform that allows users to easily create 3D LEGO models directly in their browser or download pre-made ones from an extensive asset library. As for the rendering engine, the project was originally powered by Eevee but was eventually moved to Cycles.
Over on the Pangy Animations YouTube channel, you'll also find lots of insightful tutorials on creating LEGO animations with Blender, including a guide dedicated specifically to simulating ragdolls. We highly encourage you to pay Pangy a visit if you'd like to learn more about digital LEGOs.
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