Cartesian Caramel has shared a new Geometry Nodes-powered project and explained how it was made.
3D Modeler and Animator Cartesian "Bbbn192" Caramel, widely-known for creating marvelous projects in Blender, has recently shared a look at a neat fence-melting animation set up in Blender 3.6, an upcoming version of the application currently in Alpha. According to the artist, the effect is powered by the software's Geometry Nodes and was achieved without the simulation nodes, introduced with Blender 3.5.
What's more, the author has also shared a comprehensive one-hour-long breakdown, walking us through the entire working process behind the project:
And here's an earlier "melt test" shared by Cartesian:
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