The scene was set up by Pasquale Scionti using Megascans and Sketchfab assets.
Check out Futuristic City, a highly realistic 3D environment with strong Hong Kong-like vibes created by Principal Lighting/LookDev Artist at Tornbanner Studios Pasquale Scionti. According to Pasquale, the scene was set up using Megascans and Sketchfab assets in Unreal Engine 5.1 and rendered with UE5's Path Tracer.
Additionally, the artist has shared a Lumen-powered version of the scene:
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