One of the most significant releases for Godot Engine brings a ton of new nodes and features, interactive music support, a redesigned visual editor, enhancements to the 2D toolset, and much more.
Godot
Finally, Godot 4.3 has arrived, marking one of the biggest releases to date. This update brings new node types, quality-of-life improvements, and, of course, numerous bug fixes. Based on over 3,500 commits from more than 500 contributors, compared to 350 for Godot 4.2, the latest Godot Engine release comes packed full of new features and improvements throughout the key toolsets.
Kudos to the Godot team for upping their release notes game, and let's take a closer look at Godot 4.3's highlights:
Godot 4.3 introduces three new nodes designed for interactive music, offering greater flexibility for layered compositions and smooth transitions. This enhancement enables you to develop a dynamic music system that adapts to the context of your game.
Godot
Physics interpolation helps to separate physics ticks from display frame rates by generating additional frames between the previous and current physics positions. This technique minimizes jitter, resulting in a smoother overall appearance.
With 2D physics interpolation, your games will look better on displays with a high refresh rate, and if you're making a mobile game, a lower tick rate is less taxing on the hardware you develop for but normally would have meant compromising on smoothness. Not anymore!
Introducing two new node types, the visual shader editor has been overhauled to be more visually appealing and to enhance the readability of large, complex shader graphs.
Also, all nodes are now colored based on their category, and the colors of connections have been refined for improved visual comfort. Clicking on a node will highlight it for enhanced visibility.
Godot
Godot
Before this release, if you wanted to add layers to your TileMap, you had to add them in the inspector. This process has been streamlined with the introduction of the new TileMapLayer node, which fully replaces the old method and aligns better with Godot Engine's design philosophy.
The option to export single-threaded applications is back, just like in Godot 3, which supported both single- and multi-threaded Web exports. Also, internal engine components have been reworked to improve the multi-threading performance across the board.
Godot
Explore the enhancements in animation, navigation, rendering, XR, C#, GDScript, and more in the Godot 4.3's release notes. Also, join our 80 Level Talent platform and our Telegram channel, follow us on Instagram, Twitter, LinkedIn, TikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.