Check out a nice guide by Daniel Evan Ries to dealing with complex models.
Guide: Retopologizing and Baking Complicated Shapes
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Comments 2
- Jordan Moss
This seems like a super over complicated way of generating a cloth that matches the original shape. Even a grid layout may be enough for this. The transform attributes trick is the only logical part throughout all of these steps. Using the highpoly and it's UV's is usually more time consuming when working with game res and causes much bigger increase on the production overhead overall.
It may result in a perceived better match, but really you are causing many more polygons to be lost than to be saved.
Needless to say, there's a hundred ways to skin a cat, each way may seem better, but they give the same result, some better than others.0Jordan Moss
·7 years ago· - Alexander Weide
use Houdini 16.5 polyreduce which takes care of all of these issues. its working in realtime.
0Alexander Weide
·7 years ago·