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How a Café Chat at E3 Sparked Star Wars Outlaws

E3 has been absent for several years and now, we have a new reason to memorize it. 

Let's take our memory back to E3 2018. Ubisoft Massive's Managing Director, David Polfeldt, was having a casual chat at a café, while elsewhere in The Orpheum Theater, Julian Gerighty was preparing to showcase The Division 2. Little did they know, this casual café chat would ignite the creation of Star Wars Outlaws.

It's because the one with whom David Polfeldt was casually chatting was none other than Disney, who owns the Star Wars IP, and they discussed the possibility of the two working together. In an interview with GamesIndustry.biz's Christopher Dring, Star Wars Outlaws' Creative Director Julian Gerighty recalled what happened back then.

"They had a shortlist of developers that they wanted to work with, and Massive happened to be on that list," Gerighty reveals. While it wasn't initially clear that Star Wars would be the focus, the team at Massive was thrilled at the prospect. "Inside each one of us, we all dream of being able to one day make a Star Wars game. So that was the origin point."

A similar situation occurred in 2019, when a meeting between Disney and Rare at E3 led to the integration of Pirates of the Caribbean into Sea of Thieves. Gerighty misses such opportunities, saying, "I mourn E3 because we don't have these moments anymore."

You can check out the full interview on GamesIndustry.biz, which includes more behind-the-scene stories, such as how the modern video game was made to look like a 1970s movie. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.

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