Here's a nice tutorial from Stephen Phillips that explains an important technique in Unreal Engine.
Stephen Phillips, a Solution Architect at Epic Games, made a free sample project and prepared a post on the Epic Dev Community website about getting any actor to automatically and smoothly follow a spline in Unreal Engine 5, The developer wanted to help fellow artists build pedestrian and traffic systems.
Phillips authored a Blueprint component that can achieve this functionality easily and explained the process step by step. Follow this link to study the breakdown and get project files.
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